

This is where exploitation comes into play, allowing you to use enemies as literal human sponges to soak up bullets as you teleport behind them and shove your fist into their face.By Evan Norris, posted on 13 April 2017 / 10,625 ViewsĪt first glance, Mr.

Shifty, and this characteristic shows in their willingness to shoot their partners if they believe they have an accurate shot on you. Enemy stupidity could be attributed to their almost animalistic intuition to hunt and kill Mr. While this is the case, once you understand enemy patterns, you slowly stumble from this catalepsy into an unfortunate realization: enemies are too vapid to make you feel like true, bona fide thieves adept at such excellent kickassery. Shifty is a discernible action game designed to entrance us into feeling capable of taking down hundreds of goons with the same primordial instinct of Kill Bill’s The Bride.

Shifty himself can’t help but show an exceedingly vehement lack of enthusiasm when introduced to a puzzle.īut make no mistake, Mr. Shifty promises even though this is another case of silent protagonist syndrome, Mr. Though they do offer a sort of respite from the balls-to-the-wall commotion, the simplicity of the puzzles clashes with the fast-paced action Mr. These puzzles-many of which are incredibly easy-are uninspired and only halt the otherwise kinetic action. Shifty slows down to a crawl, forcing you to solve rudimentary puzzles in order to progress to the next section of a floor. Unfortunately, not every moment is high-octane action: For some inexplicable reason, Mr. There is no penalty for the deaths you accrue, so challenging yourself to clear a floor with no deaths is both electrifying and frantic, as you teleport and punch your way through hoards of enemies to ascend and descend the skyscraper. The juxtaposition between the resilience of the enemies and the fragility of the titular character create thrilling moments of intense, intoxicating badassery. What could become a rather insipid concept is actually exhilarating and extreme: enemies take two to three hits to drop while you, frail as a glass menagerie, need only one hit before your body is sprawled on the floor. Stone and the mega plutonium he is hoarding for himself because he’s an evil villain and that’s what evil villains do. You dash through 18 levels (or floors, since the game takes place in a single skyscraper), punching, shifting, grabbing and throwing weapons, and slowing down time to reach Mr. The lack of narrative depth is forgivable, as the game itself blatantly prioritizes its gameplay loop over its storytelling. This narrative is rather bromidic and facile it only serves the purpose of framing the violence and establishing Mr. (The naming conventions are reminiscent of early comic books and videogames think Superman or Sonic the Hedgehog.) Really, though, you’re there to teleport around, punch dudes in the face, and raid the complex a la Gareth Evans’s pencak silat flick The Raid: Redemption. Shifty, you are tasked with infiltrating the most secure building in the world, attempting to steal Mega Plutonium from Mr. Shifty makes its influences unabashedly apparent, it blends the two so cleverly that is both tantalizing and addictive in a weird, perverse, lemme-punch-one-more-guy-out-the-window kind of way.The result feeds upon our instinctual desire for rabid, frenetic violence. An amalgam of Dennation Games’ Hotline Miami and X-Men’s Nightcrawler, it’s a top-down, isometric brawler where teleporting might just save your life. Shifty wears its pop culture influence on its sleeve. Popular culture permeates our everyday lives, cropping up in all aspects of our existence whether we want it to or not.
